Improving Razor - Razor Development

Discussion in 'Renaissance Discussion' started by Quick, Apr 22, 2018.

  1. Ahirman

    Ahirman Well-Known Member
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    Capture.JPG

    Could you please add "Next Enemy Humanoid Target"?
  2. Quick

    Quick Well-Known Member
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    Sure @Ahirman

    [​IMG]

    EDIT: Oops, found a bug. Updated screenshot below.

    [​IMG]
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  3. Ahirman

    Ahirman Well-Known Member
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    Awesome!
  4. Ahirman

    Ahirman Well-Known Member
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    Any idea when you'll push that update? :D
  5. Swunk

    Swunk Member

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    Please oh please for the love of god will you make some sort of toggle where you can toggle your added object delay off and on, like if you typed 700 into the "Object delay:" field then you would be able to hit a hotkey that toggles it off and sets it back to 0. While I have always loved what that feature does for the purposes of restocking, moving items around, etc I have always found it much better to run 0 to have a more full control of things otherwise.

    Also, a hotkey for adding a whole bag of things to the Use Once agents thing. There has always been the click button on that tab, but no hotkey for adding a whole bag, only individual stuff.
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  6. Quick

    Quick Well-Known Member
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    I'll try to get it tonight, assuming I can track down this stupid Z axis bug. If not, I'll try to get something out tomorrow afternoon even without that fix.
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  7. Quick

    Quick Well-Known Member
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    Hmm, that's interesting. A hotkey that toggles that feature on/off (ie. sets it to 0 or back to what you have set). I'll see what I can do.
  8. Smash

    Smash Well-Known Member

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    yeah the action delay toggle would be awesome... 0 is ideal for lots of things - but then you need a higher delay for dress agent.. scavenger agent.. etc

    also adding use once by container key would be super sick!
  9. Swunk

    Swunk Member

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    The ability to zoom in and out on the UO Positioning System in Razor, as well as auto-creation of a marker showing where you last died; I loved that feature in UOSteam.

    Also, it would be pretty nice if the UO Positioning System updated your position on the map upon opening it, rather than upon moving while it is opened.
    Last edited: May 6, 2018
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  10. Quick

    Quick Well-Known Member
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    I wonder if the UO Positioning System inside of Razor was updated a bit, if people would use it over UOAM.
  11. JohnM

    JohnM Well-Known Member
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    UOAM allows me to mark locations - i.e. Ore node types for mining, SOS locations for fishing
  12. Ahirman

    Ahirman Well-Known Member
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    There will always be a use for UOAM, but UOPS in razor is far superior in group/pvp situations. It updates way faster, so some updates would be awesome.
  13. Quick

    Quick Well-Known Member
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    @Ahirman -- were you thinking something like this? It still needs a little cleaning up (ie. the Next button should disable when the macro is over) but you get the idea.

    [​IMG]
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  14. Paxenon

    Paxenon Active Member

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    Oh that step through looks awesome. Does it also work with “play from here” or do you have to start at the beginning of the macro?
  15. Quick

    Quick Well-Known Member
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    *pretends he didn't forget about that and didn't spend the last 10 minutes getting it work with that play option*

    Of course.
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  16. Ahirman

    Ahirman Well-Known Member
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  17. Melochabre

    Melochabre Well-Known Member
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    Would it be possible to add a Pause button for macros? Something that holds the macro at it's current iteration/place and then can resume it after being unpaused.
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  18. Quick

    Quick Well-Known Member
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    Yep, that's on the list of things to do. Add a hotkey that lets you pause any running macro.
  19. Quick

    Quick Well-Known Member
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  20. Ahirman

    Ahirman Well-Known Member
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    I think I'm falling in love with you... :p
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