UO:Renaissance Launcher

Discussion in 'Renaissance Discussion' started by Quick, Nov 16, 2019.

  1. Prolapse

    Prolapse Member

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    Just set the launcher up on my daughters computer.

    1. 1.0.0.2 was downloaded but says I should upgrade to 1.0.0.0
    2. Wouldn't update C++ 2015-2019 distributions so I had to uninstall then get newest from Microsoft. That worked.

    So far so good.
  2. Quick

    Quick Well-Known Member
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    Awesome, yeah the C++ download is bad, I need to fix that. Thanks for the feedback.
  3. Quick

    Quick Well-Known Member
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    Thanks to everyone who has helped test so far. Your feedback really helps I've pushed out a new update to the launcher.

    First off, it's no longer a zip file you need to download, extract and then run. It's a small .exe file that will check for the latest version of the launcher first and the open it. You can get the installer here:

    http://uorenaissance.com/downloads/launcher/UORLauncherSetup.exe

    Launcher 1.0.0.3
    • No longer a zip file you need to download and extract. It's a single .exe (about 600kb) that you download and run.
    • The installer will now properly install .NET 4.7 and C++ runtimes (required for ClassicUO) if they don't exist
    • Added the ability to backup all profiles, macros, UI setup, etc on both clients and Razor with a single click
    • Updated the tabs to better contrast with the rest of the UI
    • The buttons should open up the proper links (copy/paste error :()
    Client Patch 1.0.0.1
    You can read about Client Patch 1 here -- this is just a minor update to include the latest beta version of ClassicUO and the latest Razor version for ClassicUO.
    • Client update includes the latest beta release of ClassicUO (with full 6-7 char slot support for 5.0.8.3) released a few days ago

    Still needs to be fixed:
    • The StringLoc error on the OSI client. I know what the fix is, I have to make some changes in Razor and push a new release.
    • Always ensure when you launch the game, it doesn't go behind the launcher. FIXED
    Thanks again!
    Last edited: Dec 7, 2019
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  4. shad

    shad Well-Known Member
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    Nice work @Quick
    i add to unlock the .exe to make it work on Win10
    Also.... my computer reboot without asking anything. BOOM :(
  5. Quick

    Quick Well-Known Member
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    Yes, this is the one downside so far of this method, it's not a certified install so it blocks it by default. I'm still looking into that.
  6. Quick

    Quick Well-Known Member
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    Another quick update.. 1.0.0.4
    • When you launch UO:R, the launcher will minimize if you don't have it set to close
    • Double-clicking on the backup folder will open it in Explorer
    • Labeled the ClassicUO server select dropdown so its more clear what it's for
    Next time you open the launcher it will auto-update.
    shad likes this.
  7. shad

    shad Well-Known Member
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    Oh yeah also... the launcher install everything in c:\uorenaissance
    I dont know if its an error or not.
    Normally everything is installed in c:\ultima online.
    So each time the launcher is updated, i need to set the right folder.
    If the main goal is to set it to c:\uorenaissance, i will rename my ultima online folder :)
  8. Quick

    Quick Well-Known Member
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    Yes, this was intentional. I didn't want to mess with people's existing installations. If you want to use another folder, go into Settings and change the UOR Folder there.
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  9. Leopold

    Leopold Well-Known Member
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    I transitioned easily from using ClassicUO (installed from Quick's script) to the installation done by this launcher. Here are some notes/observations (just one actual recommendation for a change at the end, the rest is just feedback/info). Overall this launcher seems very well-written and looks very professional/intuitive.

    1. The first time I tried, I used the plain (no custom client modifications using patched .mul files, etc.) and for some reason only some of my anchored GUMPs transitioned over. I don't know why, but I am guessing maybe it had something to do with my patched files because as soon as I applied the modifications (colored spell tiles, etc.) everything looked exactly like it did before on CUO.

    My Razor "macro tiles" copied over fine.

    upload_2020-1-6_8-13-39.png

    However all of the below tiles and GUMPs were missing EXCEPT for just that one spell tile you see on the right (energy field) which was of course shown as non-colored because the client mod wasn't applied. Maybe it has something to do with having skills, macros, and spell tiles ALL anchored together??? No idea:

    upload_2020-1-6_8-16-24.png

    2. After applying my custom client mods, the launcher might try to update the modified client files. To prevent this, I made them read only:

    upload_2020-1-6_8-18-43.png

    I spoke with Quick about doing this, and basically anytime these files are updated by UO Renaissance staff, they will need to be re-modded or else I will not be able to correctly display things like new plat rewards or any custom UOR stuff except for map updates. The map updates are of course not modded so I will automatically get those updates, and the map updates are likely to be more frequent than the patched files. I am guessing I will probably re-mod these 2x a year or whenever I hear that an update was made.

    3. When you transition over to the new install that the launcher makes (totally separate from your existing installation which it doesn't touch), you will of course need to copy over your existing CUO desktop files in the Data folder (or build them from scratch if you have not used CUO before) and your Razor profiles and macros folders. When you do this, you need to think about which folder to put them in. This launcher allows you to have 3 client variations: OSI client, CUO Beta, CUO dev preview. Each of these will have a different location for these files, so make sure you copy them to the correct place. For CUO dev preview (recommended) there is a folder named preview that you need to go into to get to the correct Data folder, rather than the Data folder in the main CUO directory. And if you swap between using the beta and dev previews, settings, macros, and other changes to your player profiles in game will only be made to one set of files. I can see how that might be a bit confusing so I think it's important to realize that there are separate and independent sets of data files for each client flavor.

    upload_2020-1-6_8-32-12.png

    4. To update the client, you hit "install" again from the launcher. The action below did NOT update the files because I had previously set them to read only. When I remove the read only attribute, they download and update as expected. If UOR staff updates these files, I will let them update and then re-mod them. I think this is a good compromise because not everyone will want the same client mods as I have. I would recommend changing the "install" button to "Install/Update" or to put a setting to warn upon every launch that updates are available (if this doesn't exist already) to make it more obvious.
    upload_2020-1-6_8-24-24.png

    upload_2020-1-6_8-21-24.png
    Last edited: Jan 6, 2020
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  10. JohnM

    JohnM Well-Known Member
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    Hey @Quick updated today. Curious why it updated the counters.xml file in razor? It updated my CUO xml file (the one I updated), and didnt update the OSI one (that i never use)

    Found out why - it identifies it as a mis-matched file and re-downloads it
    Last edited: Jan 7, 2020
  11. Quick

    Quick Well-Known Member
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    Thanks for the heads up, I need to set it so that file will only download if it's missing, not if it has changed.

    EDIT: Ok, fixed, won't overwrite that file if it exists, regardless if it has been changed.
    Last edited: Jan 7, 2020
  12. Erza Scarlet

    Erza Scarlet Well-Known Member
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    Will try it soon on my gfs laptop as I need to keep my houses refreshed during my trip..

    Any chance that we will see a mobile version evolving out of this? xD
  13. Ahirman

    Ahirman Well-Known Member
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    Any chance you could update the champ bosses?

    [​IMG] Semidar

    [​IMG] Mephitis

    [​IMG] Rikktor

    [​IMG] Lord Oaks & Silvani
  14. Leopold

    Leopold Well-Known Member
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    Too silly and neon. Reminds me of a place which must not be named :eek: (substituted for an emoji for "vomit")
    PaddyOBrien likes this.
  15. Ahirman

    Ahirman Well-Known Member
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    These were original OSI champ bosses not long after UOR's timeline.

    Edit: These were the bosses I knew until I played UOR. I didn't know wtf was going on when I did my first champ here. :p
  16. Lightshade

    Lightshade Well-Known Member
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    Wasn't that UO: Third Dawn artwork?
  17. Ahirman

    Ahirman Well-Known Member
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    Somewhere between 99-2001 but I can't remember. lol
  18. Quick

    Quick Well-Known Member
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    Hmm, must have come out post 5.0.8.3?
  19. Ahirman

    Ahirman Well-Known Member
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    I would assume so because I attempted to modify them myself but the bosses don't have any separate art files for champ bosses. :(
  20. WarrenBuffet

    WarrenBuffet Well-Known Member
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    it reminds me of the enhanced 3D client, i tried it on OSI but it was way to weird for me

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