So in the first of hopefully a series of auto-sorting scripts I present to you my wand sorting and combining setup. As with anything that involves automating tedious but involved tasks, this is rather complicated in theory, implementation, and execution. Don't be discouraged if you have issues getting this working, post your questions and issues here and I'll try to answer them. Shameless ask for tips if you find this sort of thing useful. Theory The simple part of this task is the sorting piece. It's somewhat straightforward to think of sorting as three steps; pick up the thing, ID the thing, store the thing. To translate this into Razor concepts you're using a restock agent, using the item id skill on the restocked item, and then based on the text of the identification running a specific organizer. With there being four different wand item types, and eleven wand magic types, this corresponds to four restock agents and twelve organizer agents (a fireworks wand is still a wand, technically, so we want a dumping container for anything that falls outside of the main types just in case). If you're like me, you're not going to want to waste anything, even 1 charge of ID, so those organizer containers will be a permanent fixture in your home while the container you're sorting from will almost always be different as you drop off loot. The scripts take this concept into account and prompt you to choose what container you want to sort at each iteration of the loop. The next part of course is combining wands. To make this logic manageable, it is designed to run after wands are already sorted. Another optimization is to combine different item types of wands first, and then combining the remaining wands of a same type. With four types, the flow looks like this: Combine 0DF2 with 0DF3 Combine 0DF2 with 0DF4 if we ran out of 0DF3 wands Combine 0DF2 with 0DF5 if we ran out of 0DF4 wands Combine remaining 0DF2 wands if we ran out of 0DF5 wands Combine remaining 0DF5 wands if we ran out of 0DF2 wands Combine 0DF4 with 0DF5 if we wan out of 0DF2 wands Combine remaining 0DF4 wands if we ran out of 0DF5 wands Combine remaining 0DF5 wands if we ran out of 0DF4 wands Combine 0DF3 with 0DF4 if we ran out of 0DF2 wands Combine 0DF3 with 0DF5 if we ran out of 0DF4 wands Combine remaining 0DF3 wands if we ran out of 0DF5 wands Combine remaining 0DF5 wands if we ran out of 0DF3 wands Combine 0DF4 with 0DF5 if we wan out of 0DF Combine remaining 0DF4 wands if we ran out of 0DF5 wands Combine remaining 0DF5 wands if we ran out of 0DF4 wands As you can see here, the ending script is always a same type combination script and those do not result in a new script execution under any circumstance. If you follow along any of the paths, you can see at each level a type of wand has been complete used up until only one type remains, then that type is combined with itself. Implementation This is probably the section most people are interested in. I'm only going to post a representative script of each type here, otherwise download the bundle from the link at the end of the post for a complete set of scripts and razor profiles (one for sorting, one for combining). Sort 0DF2 Wands Code: clearsysmsg restock 3 waitfortarget target 'sortbag' wait 1000 while count 'Wand 0DF2' >= 1 wait 9200 skill 'itemidentification' waitfortarget clearsysmsg targettype 3570 backpack wait 1000 if insysmsg 'arrow' organizer 1 wait 1000 if insysmsg 'hold' overhead 'Select New Magic Arrow Bag' setvar 'storebag' hotkey 'Set Organizer HotBag-01' waitfortarget target 'storebag' organizer 1 wait 1000 endif elseif insysmsg 'mana' organizer 2 wait 1000 if insysmsg 'hold' overhead 'Select New Mana Drain Bag' setvar 'storebag' hotkey 'Set Organizer HotBag-02' waitfortarget target 'storebag' organizer 2 wait 1000 endif elseif insysmsg 'identification' organizer 3 wait 1000 if insysmsg 'hold' overhead 'Select New ID Bag' setvar 'storebag' hotkey 'Set Organizer HotBag-03' waitfortarget target 'storebag' organizer 3 wait 1000 endif elseif insysmsg 'fireball' organizer 4 wait 1000 if insysmsg 'hold' overhead 'Select New Fireball Bag' setvar 'storebag' hotkey 'Set Organizer HotBag-04' waitfortarget target 'storebag' organizer 4 wait 1000 endif elseif insysmsg 'weakness' organizer 5 wait 1000 if insysmsg 'hold' overhead 'Select New Weakness Bag' setvar 'storebag' hotkey 'Set Organizer HotBag-05' waitfortarget target 'storebag' organizer 5 wait 1000 endif elseif insysmsg 'greater' organizer 7 wait 1000 if insysmsg 'hold' overhead 'Select New GH Bag' setvar 'storebag' hotkey 'Set Organizer HotBag-07' waitfortarget target 'storebag' organizer 7 wait 1000 endif elseif insysmsg 'healing' organizer 6 wait 1000 if insysmsg 'hold' overhead 'Select New Heal Bag' setvar 'storebag' hotkey 'Set Organizer HotBag-06' waitfortarget target 'storebag' organizer 6 wait 1000 endif elseif insysmsg 'lightning' organizer 8 wait 1000 if insysmsg 'hold' overhead 'Select New Lightning Bag' setvar 'storebag' hotkey 'Set Organizer HotBag-08' waitfortarget target 'storebag' organizer 8 wait 1000 endif elseif insysmsg 'feeblemindedness' organizer 9 wait 1000 if insysmsg 'hold' overhead 'Select New Feeble Bag' setvar 'storebag' hotkey 'Set Organizer HotBag-09' waitfortarget target 'storebag' organizer 9 wait 1000 endif elseif insysmsg 'clumsi' organizer 10 wait 1000 if insysmsg 'hold' overhead 'Select New Clumsy Bag' setvar 'storebag' hotkey 'Set Organizer HotBag-10' waitfortarget target 'storebag' organizer 10 wait 1000 endif elseif insysmsg 'harming' organizer 11 wait 1000 if insysmsg 'hold' overhead 'Select New Harming Bag' setvar 'storebag' hotkey 'Set Organizer HotBag-11' waitfortarget target 'storebag' organizer 11 wait 1000 endif else overhead 'Unknown wand type' organizer 12 wait 1000 if insysmsg 'hold' overhead 'Select New Unknown Bag' setvar 'storebag' hotkey 'Set Organizer HotBag-12' waitfortarget target 'storebag' organizer 12 wait 1000 endif endif clearsysmsg restock 3 waitfortarget target 'sortbag' wait 1000 endwhile hotkey 'Play Script: sort_wand\0df3' Combine 0DF2 with 0DF3 wands Code: overhead 'Select Wand Store Container' setvar 'storebag' hotkey 'Set Organizer HotBag-01' waitfortarget target 'storebag' overhead 'Select Wand Stock Container' setvar 'sortbag' restock 1 waitfortarget target 'sortbag' wait 1350 while count 'Wand 0DF2' > 0 if count 'Wand 0DF3' <= 0 hotkey 'Play Script: sort_wand\squish 24' endif dclicktype '3570' backpack wait 670 targettype '3571' backpack wait 670 if count 'Wand 0DF2' > 0 organizer 1 endif restock 1 waitfortarget target 'sortbag' wait 1350 endwhile hotkey 'Play Script: sort_wand\squish 34' Combine 0DF2 wands While this script uses a pair of scissors to establish the last target, this can easily be replaced with any bladed weapon, axe, etc. Code: overhead 'Select Wand Store Container' setvar 'storebag' hotkey 'Set Organizer HotBag-01' waitfortarget target 'storebag' overhead 'Select Wand Stock Container' setvar 'sortbag' restock 7 waitfortarget target 'sortbag' wait 1350 while count 'Wand 0DF2' > 0 useonce 'add' waitfortarget targettype '3570' backpack dress '0DF2' wait 670 restock 7 waitfortarget target 'sortbag' wait 1350 if count 'Wand 0DF2' <= 0 stop endif dclicktype 'scissors' backpack waitfortarget targettype '3570' backpack undress '0DF2' wait 670 useonce waitfortarget target 'last' wait 670 if count 'Wand 0DF2' >= 2 lift 'last' wait 70 drop 'storebag' wait 670 endif restock 7 waitfortarget target 'sortbag' wait 1350 endwhile Scripts and Profiles Download Here!