Restrict Powder of Fortification to Clothing Only.

Discussion in 'Era Discussion' started by Blaise, Feb 28, 2016.

  1. Blaise

    Blaise Well-Known Member
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    The application of Powder of Fortification to anything other than clothing items, is a detriment to the balance of the world. All weapons and armor should have a finite life span.

    I suggest restricting the use of PoF to only clothing items.
    Grandfather existing items that have already had their durability maxed to 255 (to mitigate the river of tears that will inevitably flow).
    Or don't. I personally would fully support everything that was maxed, being reverted to its appropriate durability levels.

    This would be appropriately suited compliment the recent update to Arms Lore.
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  2. Ahirman

    Ahirman Well-Known Member
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  3. BlackEye

    BlackEye Well-Known Member
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    How full of shit -...-

    *polite rephrase*

    Fuck off.


    No. I dont want my high-end slayers to break, while stupid near-perfect dragons can live an infinite lifespan on this shard. If you want to re-vitalize the runic market, that's up to you, but I definitely can't accept your proposition. As someone, who frequently uses slayers, I know how often it actually is necessary to repair them. I can't even understand how someone can propose such a ridiculous change. Like, as if dexxers are any issue to the economy/shard balance at all... plus, the powder market developed very well for the BODers recently.
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  4. Heretic

    Heretic Well-Known Member
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    Hereby signed.
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  5. Taliic

    Taliic Well-Known Member

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    This seems kinda forced... with almost no justification to even think of this change, let alone propose it.
  6. bart simpson

    bart simpson Well-Known Member
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  7. Heretic

    Heretic Well-Known Member
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    Do not nerf dexxers, please! It's ridiculous already.
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  8. Cynic

    Cynic Well-Known Member
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  9. Blaise

    Blaise Well-Known Member
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    Of course you don't. Pretending for a moment that tamers don't exist, like I have to role-play to remember that they aren't 100% risk free uber-weapon wielders, everything that gets used should have a finite life span, fishing poles included. I don't really care about the runic market as I have nothing to do with it. The slayer market is particularly broken because the drop rate is crimped by their lack of inclusion in treasure maps and general loot drops at all.

    I agree PoF is excessive and could very easily be replaced or fractioned with something more suited for the change, like ancient smith hammers.

    I've never said dexxers were an issue. The fact that high end gear will always exist unless it decays on a corpse, is a problem.

    Oh well though, just a pipe dream suggestion for perfected game play akin to this specific era.
  10. Mes

    Mes Well-Known Member

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    Another way to make weapons more finite would be getting rid of safe zone, event center, trammel style areas.

    Just a thought guys.
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  11. Jack of Shadows

    Jack of Shadows Well-Known Member
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    You know on prodo there was a lot of newbie stuff that didn't break from lock picks to instruments.
    More things than we have here. Christmas gifts and the like were free and without needing to be earned as well.

    Wasn't a big deal, was kinda more convenient, dunno why everything has to be over the top annoying/hard here.
  12. Basoosh

    Basoosh Well-Known Member
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    It's basically the age-old MMO economy conundrum.

    If equipment doesn't break and more equipment continues to enter the market, the value of that equipment will drop over time. UO obviously chose to give equipment durability, with the intention that it would eventually break. That's all well and good - until you start introducing equipment that is actually really hard to get and sought after (i.e., runics & slayers). Most players are OK with losing a reg bag, a suit of leather armor, or some run-of-the-mill magic weapons - but losing actually expensive equipment is a whole different ballgame. There's a reason MMOs after UO/EQ did away with full-loot-drop on death. Players hate losing their good shit - even Felucca4Life players.

    Best option is probably just to stand pat. Even with fort powder, Runics & Slayers are still doing a pretty great job at holding their value.

    I don't follow ... ?
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  13. wylwrk

    wylwrk Well-Known Member

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    risk free Trammel pvp events
  14. Basoosh

    Basoosh Well-Known Member
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    If you kill me and loot my runic off my corpse, there's still the same number of runics in the economy as there were before-hand. (plus, almost no one is going to bring valuable runics if there's a chance of them getting stolen/taken)
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  15. wylwrk

    wylwrk Well-Known Member

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    There are events on this server specifically for pvp where you stand absolutely no risk of losing your gear or having it stolen.
    That is what the aforementioned poster was likely referencing.

    I've no opinion nor stance regarding your retort as I've zero interest in organized pvp, unless I'm intent on farming drama.
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  16. Blaise

    Blaise Well-Known Member
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    The availability of these items should suit the obvious risks of loss. There's a huge problem where players are nearly forced to use their best things in only the safest ways possible: Events, private or otherwise, including Level 7 Treasure Maps, AMIBs, etc. If 'great' weapons were in a reasonable drop rate where their value was around 100k, not ten times that, players wouldn't be so averse to taking them out in the wilds.

    The fact that the best pvp weapons cost over a million gold, as do the best pvm weapons, is a clear indicator of an imbalance in supply, not demand. Making them indestructible isn't the solution to the supply problem, nor is blessing. Making them more common and finite, including in private events, would get them out there and used everywhere.

    Granted, if we want to account for the fact that tamers get their million gold + weapons permanently blessed, we might as well just make item bless deeds and Trammel this out all the way instead of dabbling with the tip (PoF).
  17. BlackEye

    BlackEye Well-Known Member
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    Bullshit. Check the latest Slayer sales. Only high-demand power and vanq slayers + force reponds with super weapon types (aka the best of the best) exceed 200k. And the ONLY reason for that is a somewhat high demand generated by Trammel instances (AMIBs and LVL7 maps).

    Everybody can get a Slayer and use it on the field. Again check the bigger auctions. I also sell alot low-end and medium slayers cheap when people ask me directly. The only crap is, that dexxers can't handle the real tough mobs and bosses and thus Tamers get usually the best slayer weapons dropped which enables them to melk even that cow in the trade forums.
    However, there simply is no bigger demand in slayers for daily field use (ergo the low prices in the large scale auctions), because very few players are sadomasochistic enough enjoy the risk to use them outside while earning less than any standard tamer. It's not like the whole shard is craving for normal-use slayers.

    But apart from that, all you wrote above, Blaise, makes no real sense. In your OP you suggested a way to even decrease the amount of available slayers on the Shard. Only in your post above you mention the next step in your grand proposal scheme: to increase the amount of dropping slayers. Right now there is a good market for PVP related vanq/power weapons and all-types of slayers. I don't see any need to change that at all. Rather make the Trammel instances somewhat less safe, e.g. don't auto-retrieve corpses when leaving the instance (AMIBs), or don't drop the items back into the player bags (Christmas instances) and by all means get rid of the dread event center.
    Apart from that, it would be much more important to make dexxers competitive to tamers. That would lead to an increase in dexxers that are actually farming outside (Felucca). A variety of end-content enabling templates is a much more important project, which simply isn't tackled yet by Staff leading to 3/4 of the shard using 2-dragon+1-mare farming and ~1/4 mage/bard farming. I really can't remember having seen anybody wielding a slayer on the field (well, except some battle miners and myself). Even typical dexxer mobs like Dread Spiders in the Hedge are farmed with tamers.

    Edit: A possible idea to make dexxers more attractive was discussed one year ago: to increase slayer drop rates with increased quality for dexxers. IMO a mob should never drop any slayer when a dragon/mare is involved in damage dealing. Together with an inceased drop rate for dexxers that would be a great reason to actually use them on the field. OR just decrease the overall damage done by tames similar to halloween mobs in such a way that dexxers kill mobs much faster, but naturally with a higher risk in loss of valuable items.
    Last edited: Feb 29, 2016
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  18. Blaise

    Blaise Well-Known Member
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    If you think 1m+ for a single weapon that is not blessed is a 'good market', gonna go ahead and call bullshit on you right back.

    Checkin the auctions for power+ slayers of any mob type anyone gives a shit about, shows me that the system is broken. It's not about enjoying risk when you're risking a million+ if you die. That's about stupidity, which is why no one rocks Valorite weapons in the field and anyone rocking vanq slayers is in a serious group or private instance.


    Valorite hammers are too hard to come by, in a game where barbed leather and valorite armor is insigificant in comparison. Top end slayers are too hard to come by in a game where top tier bonded dragons can be kept until the end of time.

    So yes, ultimately, the suggestion is still sound and two-fold a jab at the improper drop rates of top tier slayers. The 'solution' of making L7s the go-to for top tier slayers, only compounds the problem instead of mitigating it.
  19. Mes

    Mes Well-Known Member

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    No, not exactly. The looted runics stand a really good chance of leaving the economy. For instance napo and I looted the first agapite, verite, and valorite weapons on the server. They never saw use again. Maybe one day if our houses fall they will, but I would say they have left the economy.

    Additionally, and to what goal I suspect is behind Blaise creating this thread, new demand may have been made for those players to replace those weapons.

    Edit: I don't know why I joined this thread. Obviously risk free trammel areas aren't going away so this will continue to be the case. The point I'm driving at is there is a very finite amount of valorite weapons demanded by the economy because they are used in areas they can't be lost and people won't ever need more than one.
    Last edited: Feb 29, 2016
  20. Blaise

    Blaise Well-Known Member
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    Pretty sure you guys gave that first valorite you looted, from el horno, to Pikka, to be used (which he did). Nice story though.


    Anyone who suspects my motives for this thread are anything but the desire to urge the shard toward actual perfection, are simply fooling themselves. I don't care about gold, selling runics, buying runics or business in general. I have runics, I have money and I have a boatload of slayers already. I simply want things to break as they are supposed to and have the drop rates to match. In the same vein, I feel Repair Deeds destroyed Blacksmith gameplay, along with an over worked and under productive BoD system and PoF.

    I would also support sandals actually taking damage even with armor on, in order to get this PoF used in more places.


    We are coming up on the fourth year and valorite runic hammers are still a fraction as common as top tier mask dyes. That's broken and the shortage/cost of valorite weapons is a direct factor in keeping dexxers on the low end of the combat totem pole, in the field.
    Ever wonder why mages get their shit pushed in so well in CTF? Proper armor/weapon balance.


    GG

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