CURRENTLY LvL 6 Maps Guaranteed 3 Plat LvL5 Maps have a chance of dropping Plat I PROPOSE LvL 6 Maps Guaranteed 4 Plat and a 1/10 chance of an additional piece LvL 5 Maps Guaranteed 1 Plat and a 1/10 chance of an additional piece LvL 4 Maps 1/10 chance of plat LvL 3 Maps 1/30 chance of plat LvL 2 Maps 1/60 chance of plat LvL 1 Maps 1/100 chance of plat I think 6's should have more plat for the following reasons: 1) It takes at least 2 ppl to do a lvl 6 2) getting lvl 6 maps in and of themselves is difficult to do 3) 4 plat is divisible by 2 so when two ppl do the chest they can equally divide the plat 4) plat is really really hard to get as we currently have the system I think 5's should have 1 plat for the following reasons: 1) lvl 5s are somewhat hard to come by 2) lvl 5s (like lvl 6s) are also very hard to do 3) there should be guaranteed plat (in my opinion) for a level 5 I think the rest should have incremental chances of platinum coins based on their difficulty for the following reason: 1) All maps should have a chance of platinum just like all monsters have a chance of platinum 2) lvl 4 maps are also difficult and there is no reason why a level 4 shouldn't have a 10% chance of getting platinum. -------------------------------------------------------------------- Dungeon Chests and Magic Weapons Currently dungeon chests spawn force level magic weapons at best. Given the fact that staff has adjusted the drop rate of high level magics I think now would be a good time to adjust the ceiling placed on level 4 chests. I do not think there should be a ceiling. I don't remember there ever being a ceiling on OSI. I would like to hear everyone's take on that. I'm not suggesting that Vanqs be any more regular than they would be on any other difficult monsters, but I just think the possibility of getting a vanq from these chests should be present.
Kinda busy today but at a brief glance, I can disagree. I think L6 should have max of 2 platinum (by comparison, they already seem to be a front to champ spawn levels of platinum reward for time spent). L5 should have a 1/10 chance of a single piece because they are easily done solo by an experienced player. Chances decreasing drastically from there. Enjoy. "4) plat is really really hard to get as we currently have the system" Should remain so, always.
A few statistics in regards to some data contained in the original post. At the time of this post there are approximately 825~ level 5 treasure maps in circulation. There are approximately 450~ level 6 treasure maps in circulation as well. This information isn't necessarily relevant to the topic at hand, I simply posted it for the sake of constructive topic discussion.
If I recall correctly, I partially agreed with you on the Buc's Den changes and other such things. You seem to have a tendency to post threads/ideas that have a 'Make this easier for me' theme about them. I tend to post things that have a 'let's make this harder for everyone' theme. Pretty easy to see there will be consistent disagreement there.
I don't have an opinion on the t-maps. I never have had much experience with them. I'll just say that on OSI at the time of release I was easily soloing level 3 maps with 85 magery. As for the dungeon chests, I would like to see the possibility of higher-level magic items, but they certainly need to be rare. It's fairly easy to crank through some chests if you're determined and we don't want to crash the market
After GMing LP, I'm realizing that the highest grade of item I'm seeing from that work is force/hardening. I have yet to ID anything decent aside from Lightning/GHeal/ManaDrain wands, from dungeon chests. I'll reserve long term judgement for post L5 dungeon chest release.
Blaise you contrarian. Mutombo that seems pretty reasonable to me. As a guy without a treasure hunter, do you mind filling in some more details about what level 6's are like? What's the gold drop in the chest? What kind of mobs spawn and in what relative numbers? Here's some other things that drop platinum we can relate them to: -Champ spawns: currently 6 or so people get 2-6 platinum. Soon more people will be receiving some platinum for working on a champ. -A friend and I killed a Purveyor of Darkness and a Beholder yesterday. I received 2 platinum and 1 platinum for them, respectively. -Events like the cove and britain/despise events hosted by the administrators seemed to drop a considerable amount of platinum (especially in statue form.) I picked up ~25 platinum worth of statues in under an hour, and from the chatter on IRC it sounded like HC or others picked up more than that. In terms of the number of level5's and 6's in circulation that Ezekiel reported (825, 450) they don't sound all that uncommon. What has a chance of dropping level 6's and how often? If the 6's really are uncommon, then it sounds like a pretty reasonable request to me. As a T-hunter how rewarding does doing a level 6 feel compared to what you might earn standing at elder gazers or whatever saying all kill? And if they're uncommon will this also mean you typically have to purchase the maps from other players? These are just questions that would help me better form an opinion on the subject. I know that the platinum subject takes a lot of thought because the admins are thinking about the server in the long term and don't want new players 6-12 months from now starting on a server where everyone is on ethereals. But at the same time they want to strike some middle ground where players will feel incentive to do the champ spawns, or level 6's, or ancient MIB's or whatever (outside the inherent 'just to have fun' incentive).
Mutombo can be reasonable at times and posting here for this discussion to be recorded is evidence of that. Level 6 maps generate about 30-50k gold + items, gems and reagents. This data is including the take from the mobs that spawn. In general (although I have seen some weak ones) the spawn consists of multiple Balrons, Shadow/Ancient Wyrms, Blood Elementals, Elder Gazers, Lich Lords and various other high end mobs. Most of which have a subsequent chance to drop a Level 5 map. Two skilled PvM Treasure Hunters can handle a Level 6 map in, generally speaking, under 30 minutes, if done well. All told, the platinum reward system is in its infancy and before we start kicking UP the number of drops we must truly weigh, through time and gameplay, how much it is presently generating as a result of the existing drop rates. I am very leary of increasing the drop rates in any instance without long(er) term testing in live shard play being done.
What's the gold in the chest itself? I'm not sure it's fair to weigh the balrons and spawn in the reward.
10k or maybe 12k, flat. I can't recall but the chances of someone just picking the gold and plat then bailing are relatively slim. However, maybe if they dropped the suggested amount by Mutombo, they would. Why bother with all that gameplay when you can just dig up another chest and rinse/repeat? Treasure Map results are the total of all drops associated including the mobs, in my opinion. What about platinum that could potentially drop from the mobs on a high end tmap? Considering Balrons, Ancient and Shadow Wyrms all have a 1/100 chance to drop a piece.......you see where this is going right? Increasing platinum drops is not the solution to people wanting more platinum.
I would say, when quantifying the reward from a treasure hunt, you should associate the gold/plat/whatever drops from the mobs spawned with the work done to kill that mob instead of with the treasure chest itself. All the mobs you mentioned are readily available in dungeons at any time, and it wouldn't be fair to say that their gold is free just because they exist. Someone earns that gold when they go kill those mobs.
Getting the 'treasure' involves dealing with the mobs. It is an inclusive situation. In order to pick that platinum, unless you just restock agent/recall away instantly, you will be dealing with mobs. Half a dozen or more spawn the second the chest reaches the surface. I would love to see you dig up the chest and escape with your platinum and your life, easily. More spawn over time as each item is removed from the chest. Tell me again how they are not part of the treasure hunt itself?
I don't think it would be that difficult to lead spawn off the chest, but that's really not what I'm saying. I'm saying that when you earn 1600 gold from killing a balron next to a treasure chest, this wasn't a matter of treasure chests, it was a matter of killing a balron. Regardless of what caused it to spawn. I can kill a balron next to a rat, but I wouldn't say the rat was worth 1600 gold, even if I needed to go through the balron to get to the rat.
Why bother with all that gameplay when you can just dig up another chest and rinse/repeat? ------------------ again thats ridiculous statement because you can't even get treasure maps WITHOUT PLAYING THE GAME. You have to dedicate tons of time and effort JUST TO GET THE MAP TO BEGIN WITH....
------------------------------------------------------------------------------ Case and point.... he even disagrees with my statement about him disagreeing
The chest itself contains 10k, this was increased up from 6k in the last patch, as well as a substantial amount of other changes as well. These are the most recent changes functional on live right now: Feel free to track this progress here: Platinum Coins Tracking
That's sweet, thanks Ezekiel. Mutombo, I was giving a high estimate and I don't think I'm off the mark too far. Do a few more maps and get back to me. The statement about bothering with all that gameplay was MEANT to be ridiculous. It was tongue in cheek in regards to how people would figure out how to tap the chest and bail more efficiently if MORE platinum were on the line. Mes seems to be implying that is exactly what he would do by stating that the mobs aren't even included in the loot totals for a treasure map. I'm sure you won't hesitate to correct me if I'm wrong and I welcome it. I'm honestly surprised I don't see L6 maps selling for 20-30k+ right now. The fact that you can't farm balrons and wyrms in a virtually private space (chances of getting PKed are virtually nonexistent) any other way, implies that it is certainly a part of the package. If you choose not to include it, that's your hunt. Much like people only clipping wands from dungeon chests. Not too sure what your point was in pointing out that I do in fact disagree with you, even with my included but generalizing statements for why. tl:dr = Make platinum harder/more challenging to come by, not easier. On that note: Buying L6 Maps = 20K, pm me.