Camp system

Discussion in 'Bug Reports' started by Zyler, Jun 8, 2013.

  1. Zyler

    Zyler Well-Known Member

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    While in Cove, I saw the new message board when leaving town so decided to check it. 2 rescues were needed therefore I wrote down the coordinates. Neither had an E/W indicator however they both were relatively near if E. At the bottom of the message was a Debug code, "Debug 2457 10" or something like that.

    I found one camp (of ratmen) and since I had a silver weapon, decided to re-equip with normal weapon. I returned <2 mins later and the camp was gone. I checked the other spot, and it was gone as well.

    I returned to the message board and both messages were gone. Odd both camps decayed so quickly.
  2. Zyler

    Zyler Well-Known Member

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    Round 2
    Another rescue was needed
    No E/W, "Debug 2093 102" message at end

    I find the camp and start killing the brigs.
    While fighting the last MOB, it disappears as does the camp/prisoner.
  3. Chris

    Chris Renaissance Staff
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    We are currently working on this, our current spawn code is overriding the camps natural decay system that is supposed to prevent their decay until they are found.

    As for the coordinates that has been addressed, however the debug code will be left in for a while to make it easier for the staff to conduct research.
  4. Zyler

    Zyler Well-Known Member

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    Found another potential oddity. I spoke with Ez this AM about what I encountered (the camp disappearing) and he increased the decay time from 15mins to 40mins. I believe the goal is for the timer not to start until the camp spawn is activated.

    Anyways... on my next camp this afternoon, I killed the MOBs and went into the tent. I didn't release the prisoner and elected to open the crate first (there was a chest too). I expected a trap and when the explosion occurred, the entire camp (and prisoner) disappeared. It was kinda funny I blew up the camp but I don't think this is in the intention.

    Thanks for the feedback.
  5. Ezekiel

    Ezekiel Renaissance Staff

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    That is the goal. However as it stands currently, the despawn timer for the camps starts its 'count-down' timer the moment they are generated in the world. So, from creation, after a 40 minute cycle, said camp will despawn itself. The current method is not sensitive to player interaction/presence in the region, so it will simply despawn itself immediately once the timer is up, regardless of whether or not a player was nearby & trying to interact with the camp.

    This is not intentional, and is a side-affect of the above mentioned.
  6. Zyler

    Zyler Well-Known Member

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    Talk about good timing! Made me laugh with everything blew up (disappeared) when I set off trap.
  7. Chris

    Chris Renaissance Staff
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    I was able to find the problem last night. I forgot to tell the camp's mini regions to distinguish between a mobile and a player mobile for the purpose of refreshing. So the spawn at the camp was constantly refreshing the camp resulting in them not decaying.

    Patch 39 should restore the proper mechanics. Camps will exist for 15/30 minutes, unless found, and once found they will refresh the 15/30 minute timer.

    Leaving and Re-Entering the camp also will refresh it. In the case of a more challenging mage tower spawn.
  8. Zyler

    Zyler Well-Known Member

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    Thanks
    Ive done a few since with no issues
  9. Vlar

    Vlar Well-Known Member

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    LMFAO!!!!!!!!!!!!!!!! :D
  10. Chris

    Chris Renaissance Staff
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    This should be resolved with the application of patch 39 yesterday, but we still need to remove some settings from the spawners. Hopefully this will be done today.

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