Ore

Discussion in 'Bug Reports' started by Rainbow, Jun 25, 2012.

  1. Rainbow

    Rainbow Member

    I am getting 2 ore per successful mine roll. Is this intended?
  2. Ezekiel

    Ezekiel Renaissance Staff

    By default this is correct, you get 2 ore per mine because you are on the felucca map. This may or may not be changed later, we'll have to see as we progress through the Beta phase.
  3. Rainbow

    Rainbow Member

    Makes sense, I was just looking at the long term affects.

    Example 1. I am selling ingots at 5-8 per, whatever gets set here as the player sell price. When I would have normally had 30k. I now have 60k.
    Even 60k x 5 is 300k. and I get those 60k in half the time...

    Example 2. I GM Blacksmithing twice as fast because I have twice as many ingots. I agree it might be good to start off that way, until we get a few established GM smiths to help support newer players on the server, but long term affects?

    I will of course support whatever the server wants to do 100%. I just don't know how it will effect the economy long term.
  4. newme

    newme Well-Known Member

    I believe the double ore and other materials was put in Fel to encourage people to play more in Fel and not
    always in Trammel. Think the concept was greater risk, greater material gains.

    Since no Trammel here, not sure how the staff wants to deal with this; or just leave it be.

    Whichever works for me.

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