The Dexxer: Should we make some changes? (Long read inside)

Discussion in 'Renaissance Discussion' started by Loxness, Jun 12, 2017.

  1. One

    One Well-Known Member
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    Last edited: Feb 5, 2023
  2. scuba

    scuba Well-Known Member
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    So I have been playing on my tank Mage

    http://www.uorenaissance.com/player/654547

    Just today me and 2 others fought a group of 6

    My agapite spear did a ton of damage and got plenty of kills. In short I do not believe dexxers need a change.
  3. One

    One Well-Known Member
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    Last edited: Feb 5, 2023
  4. scuba

    scuba Well-Known Member
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    i agree they are expensive but, seeing at the amount of damage they do it would suck if everyone was using agapite and above. Right now 2 axers can run up to almost anyone and 2 shot them with a agapite axe. Would you consider that fun if it was constantly happening to you?
  5. One

    One Well-Known Member
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    Last edited: Feb 5, 2023
  6. scuba

    scuba Well-Known Member
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    gold is a fair level but, even right now it is only 6-10k per gold wep. That is really not that bad.
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  7. One

    One Well-Known Member
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    Last edited: Feb 5, 2023
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  8. scuba

    scuba Well-Known Member
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    Considering gold is just a perfect vanq I wish the market price would just stay at a flat 6k
    One likes this.
  9. Cero

    Cero Well-Known Member

    Versus the contrary where two mages run up, land one stun punch and know the end is coming? Either way you roll it, it sucks.
    wylwrk and One like this.
  10. wylwrk

    wylwrk Well-Known Member

    PERSPECTIVE!

    [​IMG]
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  11. scuba

    scuba Well-Known Member
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    Only thing is Mages have to work with a mana pool.
  12. One

    One Well-Known Member
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    Last edited: Feb 5, 2023
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  13. scuba

    scuba Well-Known Member
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    Depending what there mana pool is. Mages can only cast so many spells. Where two dexxers have a infinite amount of hits
  14. One

    One Well-Known Member
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    Last edited: Feb 5, 2023
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  15. scuba

    scuba Well-Known Member
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    It would be Explo Ebolt and yes if both mages had at least 40 mana and, the dexxer or whoever was not fully buffed they would die.

    The difference here is mages have a mana pool where dexxers do not. A dexxer can constantly hit you with high damage comparable to flame strike.

    I do not think there is anything wrong with dexxers but, if gold runics were more available it would help.
    One likes this.
  16. Broli

    Broli Active Member

    also all dexxers are not lj scuba using one class to say all do the same damage is crazy
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  17. scuba

    scuba Well-Known Member
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    I was just using LJs as an example because they do the highest damage

    Dexxers are fine(except archery that needs a buff) if gold runics were more available I do not think any of these would be a issue
  18. scuba

    scuba Well-Known Member
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    So instead of fixing dexxers i am more inclined to think we need to fix our bod system and drop rates
    Holden and One like this.
  19. Broli

    Broli Active Member

    i pvp with golds an aggys they dont change the fact that warriors miss wres stun mages alot far more then i miss other warriors. weapon damage does nothing to change the chance you have to hit them.
    One likes this.
  20. snap dragon

    snap dragon Well-Known Member

    If you are fighting 2 mages you should know there's a chance one is going to be able to stun and be prepared for it. Always a good chance you can str + heal pot and survive it normally, and of course the chance that magic resist decides to roll good in your favor. You can arm a harm/lightning wand and disrupt at least one of the casters in a sync (all while stunned). If you have a friend with you, learn how to use wall of stone to totally cut off the sync instead of trying to heal in that 50ms window you have to heal between explosion and ebolt landing.

    This isn't really a problem just dexers face, it's a problem everyone faces.

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